- There are well over one hundred characters in the game, ranging from
other Vampires in different clans or seats of power. You'll meet the
citizens of each city, shopkeepers and members of the clergy, lawmen and
miscreants. There are also human vampire hunters, remainders of the
Inquisition (called the Society of Leopold) and the FBI. This is all in
addition to the many non-human monster-type enemies.
- You start off the game alone, but as you progress, you eventually
have a party of four characters. The characters appear at planned times
during the story, and are fully developed characters with a unique
background and purpose. The player has the ability to access some of the
abilities of other Clans through the use of the party, and they are heavily
involved in the story flow. They help Christof not only with these special
abilities and extra sets of fangs, but also by providing a different insight
and their own contacts within the World of Darkness.
- Nihilistic will be using a "softskin" animation for the characters,
making them seem as realistic and life-like as possible. You won't see any
seams in the mode, unlike usual, run-of-the-mill polygonal characters. Each
character will possess their own unique physical features as well as
vampiric abilities, distinguishing each player within your party. You
control the selected character's swing or firing of each weapon, all in a
real-time, while non-controlled characters join the fray on their own.
- Vampire will stretch across 4 centuries and will end at the
millenium, while starting back in the 12th century. The first act takes
place in medieval Prague and Vienna, and besides the main city areas, you'll
explore cathedrals, monasteries and synagogues, underground catacombs,
graveyards, forested outdoor areas, etc. The second act takes place in
modern day London and New York. Some areas here include shipyards, rave
clubs, hidden vampire lairs within unassuming locations, sewers, nasty
inner-city slums and uptown urban areas.
- Vampire will be using level maps that are interchangeable with those
from Quake II. You'll not only be able to create your own maps (the level
editor will be included on the CD-ROM), but you'll be able to import actual
Quake II maps that will make for some multiplayer mayhem.
- The missions involve a mix of puzzle-solving, negotiation and
visceral combat utilizing the unique vampiric gifts you have at your
disposal. Each mission's style is different, so there's always something new
ahead for the player to experience.
- There are 16 different core 'missions' that take place, with
subgoals sprinkled throughout. You're mostly driven along by the story. The
continuous world the gameplay takes place within also aids this feeling,
since each of the four cities utilized are connected pieces that you can
- The 'sublevels' are large and extremely detailed, each segment
containing at least as many surfaces as you'd find in a normal FPS's full
Level Editor Facts
- Along with all the capabilities to create your own locations, character and
chronicles (stories). The level editor is based on QERadiant code which we
licensed from id, and even though it's been heavily modified to support our
new features and gameplay, it should be familiar to most of the level
creators out there.
Players will be able to build their own locations and play their own
campaigns. Although the underlying output is nothing like a Quake level, the
interface will be essentially the same. Anyone familiar with a Quake-style
editor shouldn't find working with "Embrace" hard at all.