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Error processing SSI file




   

Tutorials: Skinning: Assassin's Vampire Skinning Tutorial #1

by Assassin

Tools Needed:
  • Vampire (Of Course)
  • a Hex Editor
  • Paint Shop, Photoshop, Or Other Graphics Utility
  • NodSdk Not Editor
  • Winzip, Pkunzip, Or Other Zip Decompression Software
  • Notepad, or other text editor.


1) Extract files from "Resource.nob" that you wish to modify. For this example, I used the Lily textures and models. The names are as follows:

Textures Models Templates Miscelaneous
LilyCombo.tga
LilyFace1.tga
lilyHair.tga
LilyJacketCombo.tga
Lily.nod
Lily_claws.nod
Lily_F.nod
Lily_Upgrade.nod
Lily_Upgrade_F.nod   
lilyH.nod
Multiplayer.not    mpcharacters.txt   
system.nls

2) Rename files to match your new character. I named my new Lily character Joey.

Textures Models
JoeyCombo.tga
JoeyFace1.tga
JoeyHair.tga
JoeyJacketCombo.tga     
Joey.nod
Joey_claws.nod
Joey_F.nod
Joey_Upgrade.nod
Joey_Upgrade_F.nod   
JoeyH.nod

3) Edit the files as you see fit. I did something small, just added some sunglasses, and ditched the rose tatto.
*Important note: Some files are read only.

Now, onto making this new creation work.

4) Run "Not Editor", and open the "Multiplayer.not" you extracted from "Resource.nob"

Find the choice "_player_MP" in the explorer style panel, and click on it.

Select "Create a new child of the current template......." (the blue circled icon)

Find the new child in the exlorer view, will be called "_player_MP".

Now, editing the player template.

Make sure you set the settings the same as the model you took to make this new character. (ie: I used Lily)
The name at the top will become the new name of the child in the explorer view.

Things you can set without harm
DESCRIPTIONID
CASTID
ACTOR_CLAN


I'm sure you can play with the others too, but that would be cheating, now wouldn't?

Almost there, now the hard part.

5) Open up your hex editor, and select one of the ".NOD" files.

Edit all of the Lilys' and replace with new chosen name (ie: Joey). I haven't played with this all that much, so I chose to watch my case on the file names, as well as not going over the already fixed length of the filename.

You need to do this for all models that were extracted, the easiest way I found to check my work was using the default Windows "find files" containing the text "lily".

6) Add your new character to the "multiplayer.txt" file in the following manner.

; Multiplayer templates and string IDs
; Template ID
MP_Christof_DA     MP_CHRISTOF_DA
MP_Christof_MD MP_CHRISTOF_MD
MP_Erik MP_ERIK
MP_Erik_MD MP_ERIK_MD
MP_Gothgirl MP_GOTHGIRL
MP_Gothguy MP_GOTHGUY
MP_HeavyG_DA MP_HEAVYG_DA
MP_HeavyG_MD MP_HEAVYG_MD
MP_Kazi MP_KAZI
MP_Kazi_MD MP_KAZI_MD
MP_Lily MP_LILY
MP_Pink MP_PINK
MP_Samuel MP_SAMUEL
MP_Samuel_DA MP_SAMUEL_DA
MP_Serena MP_SERENA
MP_Tremere MP_TREMERE
MP_Wilhem_DA MP_WILHEM_DA
MP_Wilhem_MD MP_WILHEM_MD
MP_Zil_MD MP_ZIL_MD
MP_Joey MP_JOEY

7) Find the following section in the "system.nls" file. (this file can be opened in notepad) and add your new character to the list, I've already added Joey to this one.

// ............................................................................
// Multiplayer Character Template Descriptions
// ............................................................................
MP_CHRISTOF_DA Dark Ages Christof
MP_CHRISTOF_MD Modern Christof
MP_ERIK Dark Ages Erik
MP_ERIK_MD Modern Erik
MP_GOTHGIRL Modern Goth Girl
MP_GOTHGUY Modern Goth Guy
MP_HEAVYG_DA Dark Ages HeavyG
MP_HEAVYG_MD Modern HeavyG
MP_KAZI Dark Ages Kazi
MP_KAZI_MD Modern Kazi
MP_LILY Modern Lily
MP_PINK Modern Pink
MP_SAMUEL Modern Samuel
MP_SAMUEL_DA Dark Ages Samuel
MP_SERENA Dark Ages Serena
MP_TREMERE Dark Ages Tremere
MP_WILHEM_DA Dark Ages Wilhem
MP_WILHEM_MD Modern Wilhem
MP_ZIL_MD Modern Zil
MP_Joey Joey

8) Copy all files to there appropriate directories, in your Vampire directory.
*Important note: Make sure file attributes are set back to the way they were before editing.

PLAY!

 


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